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Gaming

Tutorial

CastleKnight - Using Macrometa's Edge Database & Streaming Engine to Build Low Latency, Realtime Multiplayer Online Games *with bonus in-game chat

Let’s say you want to build an online multiplayer game that takes advantage of edge computing to provide low latency and a fast and real time user experience. These kinds of games are hard to build because you need to understand low-level networking inside game engines (like unity or unreal), and deal with lots of complexity when it comes to sending and receiving state data as well as storing it
Industry

Beyond the Cloud: Edge Computing Opens New Frontiers for Online Gaming

Guest post by Gaming Industry veteran Justin Keeling who has held senior leadership roles at Fox Interactive, Disney, and many other amazing industry leaders. GameSpot recently polled their readers and asked them the following question:

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